**All softball rules apply with the following modifications

Table of Contents:

Rule 1.      The Game, Players, Field and Equipment

Rule 2.      Pitching and Batting

Rule 3.      Points of Interest

Rule 4.      Conduct of Players, Advisory Board

Rule 5.      Co-recreational Rules

Rule 1.  The Game, Players, Field and Equipment

A.    The Game

1.    Games will consist of 7 innings or 40 minutes, whichever comes first. No new inning will begin after 40 minutes of play! At this time, the game shall continue until the inning is completed or until the home team has a one or more run lead. If at the end of the inning, the score is tied, the game will continue until the tie is broken. The official will time all games.

2.    A mercy rule will be in effect once a team’s margin of victory is equal to or greater than 15 runs after at least 4 innings (4 at bats for the losing team).

3.    The mercy rule and timing rule will not be in effect for semifinal and championship games.

B.    Team

1.    Teams will consist of 4 players with a minimum of 3 players to avoid forfeit.

2.    A lineup will be used and followed by the officials.

C.    Substitutions

1.    Substitutions may be made during any dead ball.

2.    There is no limit to the amount of subs per game

3.    Any sub that enters the game must remain in the game for at least one full inning (6 outs) or until the game ends.

4.    Any sub that leaves the game must remain out of the game for at least one full inning.

D.    Equipment

1.    Whiffle ball bats and balls will be provided by IM.  Only the balls provided by IM may be used.  Bats must be approved by the official-in-charge of the game or the IM Supervisor.

E.    Field

1.    Back legs of the chair will be placed on the basketball baseline. Homeplate will be placed approximately 2 feet in front of chair.

2.    1st and 3rd base will be placed at mid court line and the sideline.

3.    2nd base will be placed approximately 4 feet from the baseline opposite of homeplate.

4.    Home runs will take effect if the ball goes onto the jogging track within fair territory.  A ball which goes above the divider nets will be ruled a homerun. Any ball that hits the structure of the support beams directly above the nets and bounces back into play will be considered a live ball.

5.    Any ball that hits the ceiling in fair territory or any other structure of the building other than stated above will be considered a ground rule double.

6.    The clock at mid court will be considered the fair/foul pole. The net pulleys above the divider nets are also considered the fair/foul poles.

7.    A batted ball that goes around the curtain and onto another court will be ruled a ground rule double.

Rule 2.  Pitching and Batting

A.    Pitchers will pitch from the painted “U” on the floor, being no closer with their plant foot than the bottom of the “U”.

B.    The defensive team will pitch to the offensive team.  There will be a chair placed behind home plate which represents the strike zone.  If a pitched ball hits the seated part of the chair, it is a strike out (legs don’t count).

C.    Each batter begins with a 2-2 count.  There are no foul-outs.

Rule 3.  Points of Interest

A.    A “Pitcher’s Hand” rule will be in effect.  Definition:  Once the ball is in a fielder’s hand and inside the pitcher’s mound, all base runners must stop.  If the batter has not reached first base yet, they are “out”.  If a base runner is not halfway to the next base, they must go back to the last base they touched, unless in a forced situation.  All other means of tagging players out or force plays will be in effect.  Players may not throw the ball at the runners.

B.    On a forced situation, the pitcher may attempt to get another out (must be tagged due to out at 1st) If the pitcher does not a make an immediate attempt to make another play, the play will become dead and runners will advance to the succeeding base.  The pitcher’s mound acts like the first base bag.

C.    There are no steals; runners may not leave the base until the ball is hit.

D.    No intentional bunting is permitted.  If the official determines that a bunt was made, the batter will be “out” immediately and all runners must return to the base they were on before the bunt.  A bunt is any ball that the batter deliberately places just in front of home plate.  If this is done by accident, it is a fair and legal hit.

E.    SLIDING IS NOT PERMITTED.  Sliding is defined as sliding into a base.  If a runner over-runs a base and attempts to reach back, that is NOT a slide.  Sliding to avoid being tagged is considered a slide and they will be called “out”.

F.    Runner Interference and Obstruction are as follows:

1.    Runner Interference is when the base runner interferes with a defensive player making an attempt on the ball and they are “out.”

2.    Obstruction is when a defensive player, not playing the ball, obstructs the progression of the base runner and appropriate bases will be awarded.

G.    All home plate plays must follow the runner interference or obstruction policies.  There is no sliding, therefore runners must either get out of the way of the catcher making a play on the ball, or the catcher must get out of the way of the runner if the ball is not in the area.  This is all in the judgment of the official.

H.    Extra Innings: Innings from 10-12, the last batter of the team from the previous inning will be placed on 2nd base to start the inning. Innings from 13th and on the runner will be placed on 3rd base to start the inning.

Rule 4.  Conduct of Players and Advisory Board

A.    If a player receives two unsportsmanlike warnings in one game, he/she will be ejected from the game.  Ejections carry an appearance before the Advisory Board (see next rule) before he/she can play again.

B.    Any team, which receives three unsportsmanlike warnings in one game, will automatically forfeit the game, and be suspended from play until they appear before the Advisory Board.

C.    ADVISORY BOARD

1.    The IM Advisory Board is made up of students from all areas of campus.

2.    The board meets weekly when necessary and their decisions are final.

3.    If a player is ejected, they must call 305-284-8501 to schedule their hearing.

4.    Once a player is ejected they are self-suspended until they appear to the board.

5.    If the ejected player chooses not to appear, he/she will remain suspended.  This means he/she is not allowed to play in any Intramural or Special Event until he/she appears before the board.

Rule 5.  Conduct of Players and Advisory Board

A.    If a player receives two unsportsmanlike warnings in one game, he/she will be ejected from the game.  Ejections carry an appearance before the Advisory Board (see next rule) before he/she can play again.

B.    Any team, which receives three unsportsmanlike warnings in one game, will automatically forfeit the game, and be suspended from play until they appear before the Advisory Board.

C.    ADVISORY BOARD

1.    The IM Advisory Board is made up of students from all areas of campus.

2.    The board meets weekly when necessary and their decisions are final.

3.    If a player is ejected, they must call 305-284-8501 to schedule their hearing.

4.    Once a player is ejected they are self-suspended until they appear to the board.

5.    If the ejected player chooses not to appear, he/she will remain suspended.  This means he/she is not allowed to play in any Intramural or Special Event until he/she appears before the board.

Rule 6.  Co-recreational Rules

A.    Teams must have at least one female and one male player to start the game.  Three players are required to start a game.

B.    Teams must have at least one female and one male player playing at all times.