**All IM volleyball rules apply with the following modifications

Table of Contents:

Rule 1.      Players, Substitutions, and Equipment

Rule 2.      Matches and Scoring

Rule 3.      General Game Rules

Rule 4.      Conduct of Players and Advisory Board

Rule 5.      Co-recreational Rules

Rule 1.  Players, Substitutions, and Equipment

A.    Each team consists of three (3) players.

B.    A minimum of two (2) is necessary to start the game.

C.    Teams in the Open Division will be allowed an unlimited number of Volleyball Club members. However, Fraternity Division teams will be allowed a maximum of one (1) Volleyball Club member for the entire season.

D.    A substitute may only enter into the game during a dead ball and into the server’s position before the ball is served, i.e.; the substitute will be the new server.

Rule 2.  Matches and Scoring

A.    Matches are played “best-of-three” with the first team to two games wins.

B.    A game ends when a team scores fifteen (15) points. A team must win by at least two points. The third game, if necessary, will be rally score format (score on every serve).

C.    Each team may call a maximum of one time-out per game. An injury or apparel adjustment time-out cannot be called while the ball is in play.

D.    Team captains will determine serve/side for the first game. The second game will be the inverse of the first game serve/side. If a third game is necessary, team captains will determine serve/side again.

Rule 3.  General Game Rules

NOTE: The following rules are modifications of standard volleyball rules. If not stated below, refer to the IM/SE Volleyball rules.

A.    The ball shall be called out of bounds whenever it hits the ceiling or back wall on the opponent’s side or two or more walls consecutively on a serve, volley, or block.

B.    The back wall is in play only on the side of the team that is returning the serve or volley, provided a player on that team touches the ball first.

C.    The ceiling is in bounds only on the side of the team that is returning serve or volley, provided a player on that team touches the ball first.

D.    A ball is dead when:

1.    The ball hits the floor.

2.    The ball hits two or more walls consecutively on the receiving side.

3.    The ball hits the ceiling on the opponent’s side.

4.    The ball hits the back wall on the fly on the receiving.

5.    A served ball hits the net.

6.    A player commits a fault.

E.    Contact with the wall does not count as a set or play.

F.    Contacting two or more walls with the ball is allowed only by the team in possession of the ball on their own side provided a player on that team touches the ball first. If the ball crosses the net after contacting two or more walls without making contact with a player, a side-out or serve will be called.

G.    If a player contacts the ball in such a manner that the ball deflects off the back wall on his/her side of the court and goes over the net, the ball shall be considered good.

H.    A team may not hit 2 consecutive side walls and/or ceiling while the ball is in flight to the other side.

I.      Any player may spike the ball.

J.    Any of the following committed during play by a player or a team shall count as a fault:

1.    The ball is played more than three times consecutively by a team.

2.    The ball touches the ceiling on the opponent’s side.

3.    The ball hits two or more walls consecutively on the receiving side.

4.    The ball hits the back wall on the fly or volley on the receiving side.

5.    The ball hits the floor of the court.

6.    The ball is hit twice by the same player consecutively.

7.    A player touches the net while the ball is in play.

8.    A player crosses the centerline and/or touches an opponent.

9.    The ball contacts a player below the waist.

10.  A player holds the ball.

11.  The ball is thrown or pushed by a player.

12.  A personal penalty is called on a player.

13.  Delay of game.

14.  Illegal substitutions.

15.  An illegal block is attempted.

16.  A player purposely distracts an opponent.

17.  A time-out exceeds one minute.

18.  A player illegally assists a teammate.

Rule 4.  CONDUCT OF PLAYERS & ADVISORY BOARD

A.    Any player may be ejected for unsportsmanlike conduct in the opinion of the IM Supervisor on-duty.  Ejections carry an appearance before the Advisory Board (see next rule) before he/she can play again.

B.    Any team can be forfeited for continued unsportsmanlike conduct by the IM Supervisor on-duty.  The team will then be suspended from play until they appear before the Advisory Board.

C.    ADVISORY BOARD

1.    The IM Advisory Board is made up of students from all areas of campus.

2.    The board meets weekly when necessary and their decisions are final.

3.    If a player is ejected, they must call 305-284-8501 to schedule their hearing.

4.    Once a player is ejected they are self-suspended until they appear to the board.

5.    If the ejected player chooses not to appear, he/she will remain suspended.  This means he/she is not allowed to play in any Intramural or Special Event until he/she appears before the board.

6.    If he/she does not to contact the IM office within one week, the team that he/she was affiliated with will become suspended until the ejected player schedules a meeting with the Advisory Board.

Rule 5.  Co-Recreational Rules

A. One of each gender must play to avoid a forfiet.

B.  All normal wallyball rules with no exceptions.