Rule 1. The Game, Players, and Equipment
1. THE GAME
a. Teams consist of five (5) players; a goalie, and four players.
b. The minimum number of players needed to start a game is 4 (one of which must be a goalie).
a. No player except the goalie is allowed in the crease. If other individuals are in the
crease, the following penalties will be called:
1. Offensive player – immediate whistle, if a goal is scored it does not count.
2. Defensive player – delayed whistle, if defensive player covers ball inside of crease, at the
official’s discretion, the goal is scored.
b. When the goalie catches the ball, he/she may hold it approximately 3 seconds (official’s
discretion) before putting it back in play. If the ball is held longer than 3 seconds, a face-off
will occur at the nearest designated face-off area.
c. After catching the ball, the goalie may keep it alive by throwing the ball to either side
of the goal, but not forward toward the opposing goal, or the goalie may drop the ball
to the floor and hit it in any direction with his/her stick.
d. Goalie can freeze the ball inside the crease, and outside the crease with the condition
that he/she has broken up a play or made a save. If none of these conditions exist a
delay of game penalty will be called.
e. Teams may pull their goalie at any time.
f. Goalies are subject to all penalties; minor penalties are to be served by a teammate. The goalies’
team will play shorthanded in accordance with the rules. Goalies will serve major penalties.
a. Sticks, including goalie sticks, with plastic blades along with the puck/ball will be furnished. The team captain will be issued equipment and held responsible for returning it in good condition. Players may use their own stick provided it is plastic and meets DWR approval.
b. All players must wear hockey helmets with face guards when playing. The chinstraps must be
secured. This equipment is provided by DWR. Any other equipment are optional.
c. Team uniforms are required. Teams will assign themselves a different color when they sign-up. These colored shirts will be required before play begins. If a team shows up without enough players with same colored shirts, they will receive a forfeit. Teams should also bring an alternate colored shirt in case their opponent’s color is a similar color.
Rule 2. Periods, Time Factors, and Substitutions
1. TIME OF PLAY
a. The game will consist of 3 periods of 8 minutes each, with 2 minute breaks between
periods, i.e., (8-2-8-2-8).
b. Play will be running time except for official time-outs and during the final 2 minutes
of the last period when the clock will be stopped on all whistles.
c. Games will be terminated if a team is ahead of their opponent by ten (10) goals.
a. Substitutes may enter the game at any time as long as officials feel their position does
not result in an unfair advantage. Example: entering to stop a break away.
b. Substitutions must enter and leave the playing area between the two cement pillars in
Centre Court. If not, 2-minute Penalty. * Players can not jump over the swinging doors!
Rule 3. Scoring
1. A goal is scored when the entire ball is across the goal line and provided the officials verify that a goal has been scored.
2. Goals may be scored from anywhere.
3. Goals will not count if a stick is held above the waist, the ball is kicked in, or the hand bats the ball.
Rule 4. General Game Rules
1. GENERAL RULES
a. Body checking or any contact, whether accidental or incidental, will not be tolerated.
b. There will be no offsides or icing.
c. Sliding of any kind is prohibited.
d. The ball may be advanced by using one’s stick or foot. A goal, however, may not
come as the direct result of a kicked ball.
e. An open hand with fingers extended may be used only to knock an airborne ball
down, which must drop immediately with no advancements or directional placement.
If a player closes his/her fingers over the ball to control it the play will be whistle dead.
f. Shots may be taken only by shooting or deflecting the ball with the stick when the
stick blade is being held below the waist. Shots which bounce off a player and into
the goal will be legal provided a person’s contact with the ball was accidental.
g. An automatic goal will be awarded if a defensive player throws a stick to prevent the
ball from entering an open net.
h. A penalty shot will be awarded to a player who, in the official’s judgement, had a
clear opportunity to score a goal and was prevented from doing so by an opponent
tripping, throwing a stick, holding, etc. If already a penalty shot, a goal will be awarded.
i. When a stick is cracked or broken, play will continue until the team that has the
broken stick gains possession of the ball. At that time the play will be whistled dead
so that the stick may be replaced. All broken or cracked sticks must be dropped immediately.
j. The handle and grip of the stick will be deemed part of the person and “violations of
the stick” will be penalized, as though directed to a person.
k. If a player who is not in the game intentionally touches the ball, which is in play, it
results in delay of game penalty.
a. A face-off is used to begin each period, after each goal, after all major and minor
violations, after penalty shots if scored, and if an official inadvertently blows a whistle
and no team has clear possession of the Ball as determined by the official.
b. Center circle face-offs will be used to begin each period, after each goal and after a
penalty shot if scored. Normal locations or face-off circle for hockey are identified
by an “X” where the blue and green lines cross on the floor. There are 7 total “X”s
that can be used. Officials make the decision which “X” to use.
c. If any player intentionally hits the ball out of play, the other team will get a free ball
(delay of game: minor foul). If the defensive team hits the ball out of play, the
offensive team will get a free ball (delay of game: minor foul). If the offensive team
hits the ball out of play, there will be a face-off from the point where it was hit out.
d. If a referee is not sure which team gains possession a face-off will result in the closest “X”.
e. Face-offs are started by the referee dropping the ball on the court; no movement is
allowed until the ball is dropped.
f. The players not facing off have to be at least 10 ft. away from the face-off and on
their respective side of the face-off point.
a. During overtime games a five (5) minute sudden death period will be played.
1. If the score is still tied after the sudden death period, a shoot-out will determine the
winner. The shoot-out will involve each team receiving 4 penalty shots on an alternating basis by 4 different players (the goalies may be a shooter). The team that scores the greatest amount of goals wins the game. A coin toss for who goes first.
2. If the score is still tied after 4 shots for each team, a fifth player from each team begins
to alternate shots in a sudden death manner. If the game is still tied teams may repeat shooting in the same order as before until a winner is determined.
Rule 5. Penalties
a. When a violation occurs, a delayed penalty (held whistle) will be called if the offended
player/team retains possession of the ball.
b. Penalties will be served in a restricted area designated as the penalty box.
c. A team will not be permitted to play with fewer than 2 players and a goalie. If more than 2
players are penalized during the same time, penalties shall be served in succession.
d. There will be four (4) types of penalties:
1. Minor fouls
2. Minor penalties
3. Major penalties
4. Misconduct penalties
2. PENALTY SHOT
All players except the goalie and the player attempting the shot will move to the opposite half of the floor. The shooting player will place the ball anywhere on the basketball half-court line. The shooter will then have 10 seconds to move in and take one shot on goal with an attack on the goalie. When the shot is missed, play is immediately dead and a face-off occurs at center court.
3. MINOR FOULS
a. Enforcement: results in fouled team player taking ball at the spot indicated by the official with
other players 10 feet away.
b. Infractions (all result in a face-off out of the offended team’s zone):
1. When the goalie throws the ball forward to a team member (note: a goalie
may shoot the ball forward to a team member with his/her stick, or throw it to the side).
2. When a player, other than the goalie, holds the ball in their hand or advances
the ball with their hand or feet to another team member.
3. When a player stands on the ball.
4. Offensive player standing in the crease.
5. Delay of game.
4. MINOR PENALTIES
a. Enforcement: 2 minute penalty that is served in the designated area and is monitored by the
supervisor. If a goal is scored while the team is shorthanded, the player may return to the game
before the 2 minutes are up. The penalized player must return to game action before a
substitute may enter a game in their place.
1. High sticking – lifting stick above the waist on the back swing or
follow-through. (Major violation after 2nd call on the same player).
2. Minor unnecessary roughness
3. Sliding (with no contact)
4. Holding of another player’s stick
5. Illegal Substitution: not entering game in the right area or too many players on the floor
5. MAJOR PENALTIES
a. Enforcement: 5 minute penalty to the player. If the penalized team is scored upon, the
substitute can come in after 2 minutes, but the player must serve the full 5 minute penalty.
1. Body contact is not allowed. This includes:
Charging – any player who intentionally runs or jumps into an opponent;
taking 3-4 deliberate steps toward the opponent.
Slashing – using stick to strike (to attempt to strike) an opponent with “intent to injure”.
Diving after the ball.
Hooking – wrapping the stick around an opponent.
Roughing – using any part of the body in such a manner as to foul an opponent.
Body checking will be considered roughing.
Boarding - shoving a player against the wall/curtain.
Holding (impeding progress).
Tripping (plus a penalty shot if player was on breakaway).
2. Interference – stopping the progress of an opponent who is not in possession of the ball.
3. Throwing a stick
Note: Upon a player’s (including the goalie) second major penalty he/she will
automatically eject themselves from the game. Substitutes may take the player’s place.
6. MISCONDUCT PENALTIES
a. Enforcement: Automatic ejection from the game. The team must play shorthanded
for the rest of the game. Any player charged with fighting or otherwise ejected from
a game will be suspended for a minimum of one game and must appear before the
Assistant Director, Intramurals/Special Events and Camps to request reinstatement
into the Intramural/Special Events program. The officials and supervisors will report
all such incidents to the Intramural supervisor in charge.
1. Spearing – stabbing with either end of the stick.
3. Striking any person
4. Taunting or verbal abuse toward players, officials, profane or offensive language.
5. Committing any intentional foul that might result in injury.
6. Breaking a stick or helmet.
Note: If a player receives 4 penalties regardless of severity that player will foul out of the game. The timekeeper/scorer will keep track of each player’s penalties. If a player receives 2 major penalties, he/she will be ejected from the contest.